//----------------------------------------------------
//
// GPL code license:
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//----------------------------------------------------------
//
// VC:MP Multiplayer Modification For GTA:VC
// Copyright 2004-2005 SA:MP team
//
// File Author(s): Christopher
//
//----------------------------------------------------------

#pragma once

#include "game.h"
#include "physical.h"
#include "aimstuff.h"

//-----------------------------------------------------------

class CPlayerObjects
{
private:
	DWORD		m_dwGTAId;

public:
	// Constructor/Destructor.	
	CPlayerObjects();
	CPlayerObjects(int iModel, float fX, float fY,float fZ);
	//~CPlayerObjects();

	void Create(int iModel, float fX, float fY, float fZ);
	void Delete();
	void SetObjectTargetable( );
	int HasObjectBeenDamaged( );
};

//-----------------------------------------------------------
